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Case Study

Alignium: Building a Gamification Engine Inside Shopify

From a 2022 Unity demo to a live Shopify Shop Mini — bridging play and purchase

Context

In 2022, the idea was born: combine gamification with e-commerce in a way that creates genuine engagement, not just a novelty. A proof-of-concept was built in Unity and published on itch.io to validate the core mechanic. Three years later, when Shopify announced the Shop Minis platform, the opportunity was clear — rebuild it natively for Shopify's mobile ecosystem. The first live version launched in November 2025.

01

Origins

The concept started as an experiment — could a 2048-style game create a natural path to product discovery? The 2022 Unity demo tested the core loop: swipe to merge tiles, each tier unlocking a real product. The demo was published on itch.io and confirmed the mechanic was intuitive and engaging. When Shopify launched Shop Minis, the infrastructure finally existed to bring this idea to a real commerce audience at scale.

2022Unity demo published on itch.io — core game mechanics and product placement validated
2025Shopify announces Shop Minis — first live version rebuilt in React + TypeScript
November 2025Alignium goes live on the Shopify Shop App

Origin timeline

2022Unity demo on itch.ioProof of concept
2025Shop Minis announcedDistribution found
Nov 2025Alignium goes liveReal users
02

Phase 2 — Launch & First Signal

The MVP launched with the core game loop intact. Early traction was modest but real — the mechanic worked, but retention and conversion hooks were absent. Pain points were identified from early session behavior:

Onboarding drop-offNo clear 'why play this?' hook — users quit before the first merge
No return loopPlayers had no reason to come back after the first session
No conversion pathUnlocking a product had no follow-up action — dead end
No urgency signalNo mechanism to push users toward purchase at the right moment

Pain point severity at MVP launch

Onboarding90%
No hook on first open
Return loop85%
No reason to come back
Conversion path95%
Unlock had no action
Urgency signal75%
No discount trigger
03

Phase 3 — Engagement Layer (+25x)

Addressing the identified pain points drove a 25x increase in monthly active users. Onboarding was built from scratch to communicate the game's value in the first session. Recommended products were surfaced in-game. Visual effects and animations were overhauled to make the merge-and-unlock moment feel rewarding. Product unlocks now navigate directly to the Shopify product page.

Growth25x increase in MAU vs. Phase 2 launch baseline
OnboardingFirst-session flow built — clear value prop from the first open
Recommended productsRelevant items surfaced in-game during play
Effects updateAnimations and visual feedback overhauled for stronger reward feeling
Product navigationUnlock events link directly to the Shopify product page

MAU growth — relative trajectory

04

Phase 4 — Conversion Layer (+3x)

Building on Phase 3's growth, the discount layer was added — and drove another 3x increase. Discounted products are now displayed with their discount rates. Recommended and discounted products are ranked together by discount rate, putting the best deals at the moment of highest in-game motivation. The game currently ranks #1 in the Gaming category on Shopify Shop Minis.

Growth3x increase in MAU vs. Phase 3
Discount displayDiscounted products shown with rate prominently in-game
Sorted rankingRecommended and discounted products ordered by discount rate
Discount popupContextual alert fires when a saved product goes on sale
Ranking#1 in Gaming category on Shopify Shop Minis

MAU growth — relative trajectory

05

Phase 5 — What's Next (Target: 2x)

The next target is doubling current MAU. Retention mechanics — daily streaks, a global leaderboard, and in-game missions — are designed to create habitual return behavior. Score sharing introduces a zero-cost virality loop. The deeper goal: collect customer analytics data to understand repetitive users, segment by engagement depth, and build personalized conversion experiences on top of the existing discount engine.

Target2x current MAU
Streak systemDaily habit formation — return each day for bonus tile spawns
LeaderboardGlobal competitive ranking drives return motivation
MissionsStructured in-game goals extend session depth
Customer analyticsIdentify and segment repetitive users by play behavior and purchase intent

Phase 5 targets

MAU growth2× current
Streak activation30% of users
Leaderboard DAU40% of players
Analytics coverage80% of sessions

— dashed = target threshold  |  filled = current state

MAU growth — relative trajectory

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© 2026 Muhammet Ali Kırmızıoğlu